static public int RemoveCommandBuffers(IntPtr l)
{
try {
UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l);
UnityEngine.Rendering.CameraEvent a1;
checkEnum(l, 2, out a1);
self.RemoveCommandBuffers(a1);
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}