UnityEngine.UI.Text.OnRebuildRequested C# (CSharp) Method

OnRebuildRequested() public method

public OnRebuildRequested ( ) : void
return void
        public override void OnRebuildRequested()
        {
            FontUpdateTracker.UntrackText(this);
            FontUpdateTracker.TrackText(this);
            this.cachedTextGenerator.Invalidate();
            base.OnRebuildRequested();
        }

Usage Example

示例#1
0
 static public int OnRebuildRequested(IntPtr l)
 {
     try{
         UnityEngine.UI.Text self = (UnityEngine.UI.Text)checkSelf(l);
         self.OnRebuildRequested();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }