public override void OnRebuildRequested() { FontUpdateTracker.UntrackText(this); FontUpdateTracker.TrackText(this); this.cachedTextGenerator.Invalidate(); base.OnRebuildRequested(); }
static public int OnRebuildRequested(IntPtr l) { try{ UnityEngine.UI.Text self = (UnityEngine.UI.Text)checkSelf(l); self.OnRebuildRequested(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }