Called by the layout system.
public virtual void CalculateLayoutInputHorizontal() { }
static int CalculateLayoutInputHorizontal(IntPtr L) { L.ChkArgsCount(1); UnityEngine.UI.Text obj = (UnityEngine.UI.Text)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Text"); obj.CalculateLayoutInputHorizontal(); return(0); }