Will generate per-triangle uv (3 UVs for each triangle) with default settings.
public static Vector2[] GeneratePerTriangleUV(Mesh src) { UnwrapParam param = new UnwrapParam(); UnwrapParam.SetDefaults(out param); return GeneratePerTriangleUV(src, param); }
public static Vector2[] GeneratePerTriangleUV(Mesh src) { UnwrapParam settings = default(UnwrapParam); UnwrapParam.SetDefaults(out settings); return(Unwrapping.GeneratePerTriangleUV(src, settings)); }