UnityEditor.Unwrapping.GeneratePerTriangleUV C# (CSharp) Метод

GeneratePerTriangleUV() публичный статический Метод

Will generate per-triangle uv (3 UVs for each triangle) with default settings.

public static GeneratePerTriangleUV ( Mesh src ) : Vector2[]
src UnityEngine.Mesh The source mesh to generate UVs for.
Результат Vector2[]
        public static Vector2[] GeneratePerTriangleUV(Mesh src)
        {
            UnwrapParam param = new UnwrapParam();
            UnwrapParam.SetDefaults(out param);
            return GeneratePerTriangleUV(src, param);
        }

Same methods

Unwrapping::GeneratePerTriangleUV ( Mesh src, UnwrapParam settings ) : Vector2[]

Usage Example

Пример #1
0
        public static Vector2[] GeneratePerTriangleUV(Mesh src)
        {
            UnwrapParam settings = default(UnwrapParam);

            UnwrapParam.SetDefaults(out settings);
            return(Unwrapping.GeneratePerTriangleUV(src, settings));
        }
All Usage Examples Of UnityEditor.Unwrapping::GeneratePerTriangleUV