public static GeneratePerTriangleUV ( |
||
src | The source mesh to generate UVs for. | |
return | Vector2[] |
public static Vector2[] GeneratePerTriangleUV(Mesh src)
{
UnwrapParam param = new UnwrapParam();
UnwrapParam.SetDefaults(out param);
return GeneratePerTriangleUV(src, param);
}
Unwrapping::GeneratePerTriangleUV ( |
public static Vector2[] GeneratePerTriangleUV(Mesh src) { UnwrapParam settings = default(UnwrapParam); UnwrapParam.SetDefaults(out settings); return(Unwrapping.GeneratePerTriangleUV(src, settings)); }