UnityEditor.TerrainMenus.GetActiveTerrainData C# (CSharp) Method

GetActiveTerrainData() private static method

private static GetActiveTerrainData ( ) : TerrainData
return UnityEngine.TerrainData
        private static TerrainData GetActiveTerrainData()
        {
            if (GetActiveTerrain() != null)
            {
                return GetActiveTerrain().terrainData;
            }
            return null;
        }

Usage Example

示例#1
0
 internal static void RefreshPrototypes()
 {
     TerrainMenus.GetActiveTerrainData().RefreshPrototypes();
     TerrainMenus.GetActiveTerrain().Flush();
     EditorApplication.SetSceneRepaintDirty();
 }
All Usage Examples Of UnityEditor.TerrainMenus::GetActiveTerrainData