private static GetActiveTerrainData ( ) : |
||
return |
private static TerrainData GetActiveTerrainData()
{
if (GetActiveTerrain() != null)
{
return GetActiveTerrain().terrainData;
}
return null;
}
internal static void RefreshPrototypes() { TerrainMenus.GetActiveTerrainData().RefreshPrototypes(); TerrainMenus.GetActiveTerrain().Flush(); EditorApplication.SetSceneRepaintDirty(); }