private static TerrainData GetActiveTerrainData() { if (GetActiveTerrain() != null) { return GetActiveTerrain().terrainData; } return null; }
internal static void RefreshPrototypes() { TerrainMenus.GetActiveTerrainData().RefreshPrototypes(); TerrainMenus.GetActiveTerrain().Flush(); EditorApplication.SetSceneRepaintDirty(); }