UnityEditor.SplitterState.Init C# (CSharp) Method

Init() private method

private Init ( float relativeSizes, int minSizes, int maxSizes, int splitSize ) : void
relativeSizes float
minSizes int
maxSizes int
splitSize int
return void
        private void Init(float[] relativeSizes, int[] minSizes, int[] maxSizes, int splitSize)
        {
            this.relativeSizes = relativeSizes;
            this.minSizes = (minSizes != null) ? minSizes : new int[relativeSizes.Length];
            this.maxSizes = (maxSizes != null) ? maxSizes : new int[relativeSizes.Length];
            this.realSizes = new int[relativeSizes.Length];
            this.splitSize = (splitSize != 0) ? splitSize : 6;
            this.NormalizeRelativeSizes();
        }