UnityEditor.SplitterState.NormalizeRelativeSizes C# (CSharp) Method

NormalizeRelativeSizes() public method

public NormalizeRelativeSizes ( ) : void
return void
        public void NormalizeRelativeSizes()
        {
            int num3;
            float num = 1f;
            float num2 = 0f;
            for (num3 = 0; num3 < this.relativeSizes.Length; num3++)
            {
                num2 += this.relativeSizes[num3];
            }
            for (num3 = 0; num3 < this.relativeSizes.Length; num3++)
            {
                this.relativeSizes[num3] /= num2;
                num -= this.relativeSizes[num3];
            }
            this.relativeSizes[this.relativeSizes.Length - 1] += num;
        }