UnityEditor.SplitterState.SplitterState C# (CSharp) Method

SplitterState() public method

public SplitterState ( ) : System
return System
        public SplitterState(params float[] relativeSizes)
        {
            this.currentActiveSplitter = -1;
            this.lastTotalSize = 0;
            this.Init(relativeSizes, null, null, 0);
        }

Same methods

SplitterState::SplitterState ( float relativeSizes, int minSizes, int maxSizes ) : System
SplitterState::SplitterState ( float relativeSizes, int minSizes, int maxSizes, int splitSize ) : System
SplitterState::SplitterState ( int realSizes, int minSizes, int maxSizes ) : System