UnityEditor.SerializedMinMaxCurve.ToggleCurveInEditor C# (CSharp) Method

ToggleCurveInEditor() public method

public ToggleCurveInEditor ( ) : void
return void
        public void ToggleCurveInEditor()
        {
            ParticleSystemCurveEditor particleSystemCurveEditor = this.m_Module.GetParticleSystemCurveEditor();
            if (particleSystemCurveEditor.IsAdded(this.GetMinCurve(), this.maxCurve))
            {
                particleSystemCurveEditor.RemoveCurve(this.GetMinCurve(), this.maxCurve);
            }
            else
            {
                particleSystemCurveEditor.AddCurve(this.CreateCurveData(particleSystemCurveEditor.GetAvailableColor()));
            }
        }