UnityEditor.SerializedMinMaxCurve.ToggleCurveInEditor C# (CSharp) Méthode

ToggleCurveInEditor() public méthode

public ToggleCurveInEditor ( ) : void
Résultat void
        public void ToggleCurveInEditor()
        {
            ParticleSystemCurveEditor particleSystemCurveEditor = this.m_Module.GetParticleSystemCurveEditor();
            if (particleSystemCurveEditor.IsAdded(this.GetMinCurve(), this.maxCurve))
            {
                particleSystemCurveEditor.RemoveCurve(this.GetMinCurve(), this.maxCurve);
            }
            else
            {
                particleSystemCurveEditor.AddCurve(this.CreateCurveData(particleSystemCurveEditor.GetAvailableColor()));
            }
        }