UnityEditor.SerializedMinMaxCurve.InitSingleScalar C# (CSharp) Method

InitSingleScalar() private method

private InitSingleScalar ( MinMaxCurveState oldState ) : void
oldState MinMaxCurveState
return void
        private void InitSingleScalar(MinMaxCurveState oldState)
        {
            if (((oldState == MinMaxCurveState.k_Curve) || (oldState == MinMaxCurveState.k_TwoCurves)) || (oldState == MinMaxCurveState.k_TwoScalars))
            {
                float maxKeyValue = this.GetMaxKeyValue(this.maxCurve.animationCurveValue.keys);
                this.scalar.floatValue *= maxKeyValue;
            }
            this.SetCurveConstant(this.maxCurve, 1f);
        }