UnityEditor.SerializedMinMaxCurve.SerializedMinMaxCurve C# (CSharp) Method

SerializedMinMaxCurve() public method

public SerializedMinMaxCurve ( ModuleUI m, GUIContent displayName ) : System
m ModuleUI
displayName UnityEngine.GUIContent
return System
        public SerializedMinMaxCurve(ModuleUI m, GUIContent displayName)
        {
            this.m_MaxAllowedScalar = float.PositiveInfinity;
            this.Init(m, displayName, "curve", false, false);
        }

Same methods

SerializedMinMaxCurve::SerializedMinMaxCurve ( ModuleUI m, GUIContent displayName, bool signedRange ) : System
SerializedMinMaxCurve::SerializedMinMaxCurve ( ModuleUI m, GUIContent displayName, string name ) : System
SerializedMinMaxCurve::SerializedMinMaxCurve ( ModuleUI m, GUIContent displayName, string name, bool signedRange ) : System
SerializedMinMaxCurve::SerializedMinMaxCurve ( ModuleUI m, GUIContent displayName, string name, bool signedRange, bool useProp0 ) : System