UnityEditor.ModelImporterRigEditor.SetupReferencedClip C# (CSharp) Method

SetupReferencedClip() private method

private SetupReferencedClip ( string otherModelImporterPath ) : void
otherModelImporterPath string
return void
        private void SetupReferencedClip(string otherModelImporterPath)
        {
            SerializedObject modelImporterSerializedObject = GetModelImporterSerializedObject(otherModelImporterPath);
            if (modelImporterSerializedObject != null)
            {
                modelImporterSerializedObject.CopyFromSerializedProperty(base.serializedObject.FindProperty("m_AnimationType"));
                SerializedProperty property = modelImporterSerializedObject.FindProperty("m_CopyAvatar");
                if (property != null)
                {
                    property.boolValue = true;
                }
                SerializedProperty property2 = modelImporterSerializedObject.FindProperty("m_LastHumanDescriptionAvatarSource");
                if (property2 != null)
                {
                    property2.objectReferenceValue = this.m_Avatar;
                }
                CopyHumanDescriptionToDestination(base.serializedObject, modelImporterSerializedObject);
                modelImporterSerializedObject.ApplyModifiedProperties();
                modelImporterSerializedObject.Dispose();
            }
        }