UnityEditor.ModelImporterRigEditor.CopyHumanDescriptionToDestination C# (CSharp) Method

CopyHumanDescriptionToDestination() private static method

private static CopyHumanDescriptionToDestination ( SerializedObject sourceObject, SerializedObject targetObject ) : void
sourceObject SerializedObject
targetObject SerializedObject
return void
        private static void CopyHumanDescriptionToDestination(SerializedObject sourceObject, SerializedObject targetObject)
        {
            targetObject.CopyFromSerializedProperty(sourceObject.FindProperty("m_HumanDescription"));
        }

Usage Example

示例#1
0
        private void SetupReferencedClip(string otherModelImporterPath)
        {
            SerializedObject serializedObject = ModelImporterRigEditor.GetModelImporterSerializedObject(otherModelImporterPath);

            if (serializedObject == null)
            {
                return;
            }
            serializedObject.CopyFromSerializedProperty(this.serializedObject.FindProperty("m_AnimationType"));
            SerializedProperty property1 = serializedObject.FindProperty("m_CopyAvatar");

            if (property1 != null)
            {
                property1.boolValue = true;
            }
            SerializedProperty property2 = serializedObject.FindProperty("m_LastHumanDescriptionAvatarSource");

            if (property2 != null)
            {
                property2.objectReferenceValue = (UnityEngine.Object) this.m_Avatar;
            }
            ModelImporterRigEditor.CopyHumanDescriptionToDestination(this.serializedObject, serializedObject);
            serializedObject.ApplyModifiedProperties();
            serializedObject.Dispose();
        }
All Usage Examples Of UnityEditor.ModelImporterRigEditor::CopyHumanDescriptionToDestination