UnityEditor.ModelImporterRigEditor.CanMultiEditTransformList C# (CSharp) Method

CanMultiEditTransformList() private method

private CanMultiEditTransformList ( ) : bool
return bool
        private bool CanMultiEditTransformList()
        {
            string[] transformPaths = this.singleImporter.transformPaths;
            for (int i = 1; i < base.targets.Length; i++)
            {
                ModelImporter importer = base.targets[i] as ModelImporter;
                if (!ArrayUtility.ArrayEquals<string>(transformPaths, importer.transformPaths))
                {
                    return false;
                }
            }
            return true;
        }