UnityEditor.LightingWindowObjectTab.EditLights C# (CSharp) Method

EditLights() public method

public EditLights ( ) : bool
return bool
        public bool EditLights()
        {
            GameObject[] objArray;
            Light[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType<Light>(out objArray, new Type[0]);
            if (objArray.Length == 0)
            {
                return false;
            }
            EditorGUILayout.InspectorTitlebar(selectedObjectsOfType);
            this.GetLightEditor(selectedObjectsOfType).OnInspectorGUI();
            GUILayout.Space(10f);
            return true;
        }