public bool EditLights()
{
GameObject[] objArray;
Light[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType<Light>(out objArray, new Type[0]);
if (objArray.Length == 0)
{
return false;
}
EditorGUILayout.InspectorTitlebar(selectedObjectsOfType);
this.GetLightEditor(selectedObjectsOfType).OnInspectorGUI();
GUILayout.Space(10f);
return true;
}