public OnEnable ( EditorWindow window ) : void | ||
window | EditorWindow | |
return | void |
public void OnEnable(EditorWindow window)
{
this.m_ShowClampedSize.value = false;
this.m_ShowClampedSize.valueChanged.AddListener(new UnityAction(window.Repaint));
}
void OnEnable() { titleContent = GetLocalizedTitleContent(); m_LightingTab = new LightingWindowLightingTab(); m_LightingTab.OnEnable(); m_LightmapPreviewTab = new LightingWindowLightmapPreviewTab(); m_ObjectTab = new LightingWindowObjectTab(); m_ObjectTab.OnEnable(this); InitLightmapSettings(); autoRepaintOnSceneChange = false; m_PreviewResizer.Init("LightmappingPreview"); EditorApplication.searchChanged += Repaint; Repaint(); }