UnityEditor.LightingWindowObjectTab.EditLightmapParameters C# (CSharp) Method

EditLightmapParameters() public method

public EditLightmapParameters ( ) : bool
return bool
        public bool EditLightmapParameters()
        {
            Object[] filtered = Selection.GetFiltered(typeof(LightmapParameters), SelectionMode.Unfiltered);
            if (filtered.Length == 0)
            {
                return false;
            }
            EditorGUILayout.MultiSelectionObjectTitleBar(filtered);
            this.GetLightmapParametersEditor(filtered).OnInspectorGUI();
            GUILayout.Space(10f);
            return true;
        }