UnityEditor.LightingWindowObjectTab.EditTerrains C# (CSharp) Method

EditTerrains() public method

public EditTerrains ( ) : bool
return bool
        public bool EditTerrains()
        {
            GameObject[] objArray;
            Terrain[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType<Terrain>(out objArray, new Type[0]);
            if (objArray.Length == 0)
            {
                return false;
            }
            EditorGUILayout.InspectorTitlebar(selectedObjectsOfType);
            SerializedObject obj2 = new SerializedObject(objArray);
            using (new EditorGUI.DisabledScope(!SceneModeUtility.StaticFlagField("Lightmap Static", obj2.FindProperty("m_StaticEditorFlags"), 1)))
            {
                if (GUI.enabled)
                {
                    this.ShowTerrainChunks(selectedObjectsOfType);
                }
                SerializedObject so = new SerializedObject(Enumerable.ToArray<Terrain>(selectedObjectsOfType));
                float lightmapScale = this.LightmapScaleGUI(so, 1f);
                TerrainData terrainData = selectedObjectsOfType[0].terrainData;
                float cachedSurfaceArea = (terrainData == null) ? 0f : (terrainData.size.x * terrainData.size.z);
                this.ShowClampedSizeInLightmapGUI(lightmapScale, cachedSurfaceArea);
                LightmapParametersGUI(so.FindProperty("m_LightmapParameters"), s_Styles.LightmapParameters, true);
                if ((GUI.enabled && (selectedObjectsOfType.Length == 1)) && (selectedObjectsOfType[0].terrainData != null))
                {
                    this.ShowBakePerformanceWarning(so, selectedObjectsOfType[0]);
                }
                this.m_ShowBakedLM = EditorGUILayout.Foldout(this.m_ShowBakedLM, s_Styles.Atlas);
                if (this.m_ShowBakedLM)
                {
                    this.ShowAtlasGUI(so);
                }
                this.m_ShowRealtimeLM = EditorGUILayout.Foldout(this.m_ShowRealtimeLM, s_Styles.RealtimeLM);
                if (this.m_ShowRealtimeLM)
                {
                    this.ShowRealtimeLMGUI(selectedObjectsOfType[0]);
                }
                obj2.ApplyModifiedProperties();
                so.ApplyModifiedProperties();
            }
            GUILayout.Space(10f);
            return true;
        }