UnityEditor.Joint2DEditor.DrawAALine C# (CSharp) Method

DrawAALine() public static method

public static DrawAALine ( Vector3 start, Vector3 end ) : void
start Vector3
end Vector3
return void
        public static void DrawAALine(Vector3 start, Vector3 end)
        {
            Vector3[] points = new Vector3[] { start, end };
            Handles.DrawAAPolyLine(points);
        }

Usage Example

示例#1
0
        public new void OnSceneGUI()
        {
            SliderJoint2D sliderJoint2D = (SliderJoint2D)this.target;

            if (!sliderJoint2D.enabled)
            {
                return;
            }
            Vector3 vector  = Joint2DEditor.TransformPoint(sliderJoint2D.transform, sliderJoint2D.anchor);
            Vector3 vector2 = vector;
            Vector3 vector3 = vector;
            Vector3 vector4 = Joint2DEditor.RotateVector2(Vector3.right, -sliderJoint2D.angle - sliderJoint2D.transform.eulerAngles.z);

            Handles.color = Color.green;
            if (sliderJoint2D.useLimits)
            {
                vector2 = vector + vector4 * sliderJoint2D.limits.max;
                vector3 = vector + vector4 * sliderJoint2D.limits.min;
                Vector3 a  = Vector3.Cross(vector4, Vector3.forward);
                float   d  = HandleUtility.GetHandleSize(vector2) * 0.16f;
                float   d2 = HandleUtility.GetHandleSize(vector3) * 0.16f;
                Joint2DEditor.DrawAALine(vector2 + a * d, vector2 - a * d);
                Joint2DEditor.DrawAALine(vector3 + a * d2, vector3 - a * d2);
            }
            else
            {
                vector4 *= HandleUtility.GetHandleSize(vector) * 0.3f;
                vector2 += vector4;
                vector3 -= vector4;
            }
            Joint2DEditor.DrawAALine(vector2, vector3);
            base.OnSceneGUI();
        }
All Usage Examples Of UnityEditor.Joint2DEditor::DrawAALine