public new void OnSceneGUI()
{
SliderJoint2D sliderJoint2D = (SliderJoint2D)this.target;
if (!sliderJoint2D.enabled)
{
return;
}
Vector3 vector = Joint2DEditor.TransformPoint(sliderJoint2D.transform, sliderJoint2D.anchor);
Vector3 vector2 = vector;
Vector3 vector3 = vector;
Vector3 vector4 = Joint2DEditor.RotateVector2(Vector3.right, -sliderJoint2D.angle - sliderJoint2D.transform.eulerAngles.z);
Handles.color = Color.green;
if (sliderJoint2D.useLimits)
{
vector2 = vector + vector4 * sliderJoint2D.limits.max;
vector3 = vector + vector4 * sliderJoint2D.limits.min;
Vector3 a = Vector3.Cross(vector4, Vector3.forward);
float d = HandleUtility.GetHandleSize(vector2) * 0.16f;
float d2 = HandleUtility.GetHandleSize(vector3) * 0.16f;
Joint2DEditor.DrawAALine(vector2 + a * d, vector2 - a * d);
Joint2DEditor.DrawAALine(vector3 + a * d2, vector3 - a * d2);
}
else
{
vector4 *= HandleUtility.GetHandleSize(vector) * 0.3f;
vector2 += vector4;
vector3 -= vector4;
}
Joint2DEditor.DrawAALine(vector2, vector3);
base.OnSceneGUI();
}