UnityEditor.Joint2DEditor.ConnectedAnchorHandleCap C# (CSharp) Method

ConnectedAnchorHandleCap() public static method

public static ConnectedAnchorHandleCap ( int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType ) : void
controlID int
position Vector3
rotation UnityEngine.Quaternion
size float
eventType EventType
return void
        public static void ConnectedAnchorHandleCap(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType)
        {
            if (controlID == GUIUtility.keyboardControl)
            {
                HandleCap(controlID, position, s_Styles.connectedAnchorActive, eventType);
            }
            else
            {
                HandleCap(controlID, position, s_Styles.connectedAnchor, eventType);
            }
        }