UnityEditor.Joint2DEditor.HandleAnchor C# (CSharp) Method

HandleAnchor() protected method

protected HandleAnchor ( Vector3 &position, bool isConnectedAnchor ) : bool
position Vector3
isConnectedAnchor bool
return bool
        protected bool HandleAnchor(ref Vector3 position, bool isConnectedAnchor)
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }
            if (isConnectedAnchor)
            {
            }
            if (<>f__mg$cache1 == null)
            {
                <>f__mg$cache1 = new Handles.CapFunction(Joint2DEditor.AnchorHandleCap);