private bool AddSceneHeaderToSearchIfNeeded(GameObjectTreeViewItem item, HierarchyProperty property, ref int currentSceneHandle)
{
Scene scene = property.GetScene();
if (currentSceneHandle != scene.handle)
{
currentSceneHandle = scene.handle;
this.InitTreeViewItem(item, scene.handle, scene, true, 0, null, false, 0);
return(true);
}
return(false);
}