internal void SetSearchFilter(SearchFilter filter)
{
if (UnityConnect.instance.userInfo.whitelisted && Collab.instance.collabInfo.whitelisted)
{
this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.versionControlStates, filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits);
}
else
{
this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, new string[0], filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits);
}
}