UnityEditor.HierarchyProperty.SetSearchFilterINTERNAL C# (CSharp) Method

SetSearchFilterINTERNAL() private method

private SetSearchFilterINTERNAL ( string nameFilters, string classNames, string assetLabels, string assetBundleNames, string versionControlStates, int referencingInstanceIDs, string scenePaths, bool showAllHits ) : void
nameFilters string
classNames string
assetLabels string
assetBundleNames string
versionControlStates string
referencingInstanceIDs int
scenePaths string
showAllHits bool
return void
        private extern void SetSearchFilterINTERNAL(string[] nameFilters, string[] classNames, string[] assetLabels, string[] assetBundleNames, string[] versionControlStates, int[] referencingInstanceIDs, string[] scenePaths, bool showAllHits);
        [MethodImpl(MethodImplOptions.InternalCall)]