public Scene GetScene()
{
Scene scene;
INTERNAL_CALL_GetScene(this, out scene);
return scene;
}
private bool AddSceneHeaderToSearchIfNeeded(GameObjectTreeViewItem item, HierarchyProperty property, ref int currentSceneHandle) { Scene scene = property.GetScene(); if (currentSceneHandle != scene.handle) { currentSceneHandle = scene.handle; this.InitTreeViewItem(item, scene.handle, scene, true, 0, null, false, 0); return(true); } return(false); }