private void ReadUnityObjects(BinaryReader reader)
{
uint num;
while ((num = reader.ReadUInt32()) != 0)
{
if (this.objects.ContainsKey(num))
{
BackReferenceInfo item = new BackReferenceInfo {
parentObject = this.kUnity,
fieldInfo = new FieldInfo(this.objects[num].typeInfo.name)
};
this.objects[num].inverseReferences.Add(item);
}
}
}