UnityEditor.HeapshotReader.ReadUnityObjects C# (CSharp) Method

ReadUnityObjects() private method

private ReadUnityObjects ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void
        private void ReadUnityObjects(BinaryReader reader)
        {
            uint num;
            while ((num = reader.ReadUInt32()) != 0)
            {
                if (this.objects.ContainsKey(num))
                {
                    BackReferenceInfo item = new BackReferenceInfo {
                        parentObject = this.kUnity,
                        fieldInfo = new FieldInfo(this.objects[num].typeInfo.name)
                    };
                    this.objects[num].inverseReferences.Add(item);
                }
            }
        }