UnityEditor.HeapshotReader.ReadType C# (CSharp) Method

ReadType() private method

private ReadType ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void
        private void ReadType(BinaryReader reader)
        {
            uint num2;
            uint key = reader.ReadUInt32();
            TypeInfo item = new TypeInfo {
                name = reader.ReadString()
            };
            while ((num2 = reader.ReadUInt32()) != 0)
            {
                FieldInfo info2 = new FieldInfo {
                    name = reader.ReadString()
                };
                item.fields[num2] = info2;
            }
            if (this.types.ContainsKey(key))
            {
                throw new Exception(string.Format("Type info for object {0} was already loaded!!!", key));
            }
            this.types[key] = item;
            this.allTypes.Add(item);
        }