private void InspectPointAt(Vector2 point) { this.m_PointToInspect = point; this.m_QueuedPointInspection = true; this.m_Inspected.Repaint(); base.Repaint(); }
private static void InspectPoint(Vector2 point) { Debug.Log("Inspecting " + point); s_ActiveInspector.InspectPointAt(point); }