public void HighlightInstruction(GUIView view, Rect instructionRect, GUIStyle style)
{
if (this.m_ShowOverlay)
{
if (this.m_InstructionOverlayWindow == null)
{
this.m_InstructionOverlayWindow = ScriptableObject.CreateInstance<UnityEditor.InstructionOverlayWindow>();
}
this.m_InstructionOverlayWindow.Show(view, instructionRect, style);
base.Focus();
}
}