Toggle navigation
Hot Examples
ZH
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
搜索
Home
UnityEditor
FrameDebuggerWindow
RepaintOnLimitChange
UnityEditor.FrameDebuggerWindow.RepaintOnLimitChange C# (CSharp) Method
FrameDebuggerWindow Class Documentation
显示文件
Open project: randomize/VimConfig
RepaintOnLimitChange()
private
method
private
RepaintOnLimitChange
( ) :
void
return
void
private void RepaintOnLimitChange() { this.m_RepaintFrames = 4; this.RepaintAllNeededThings(); }
FrameDebuggerWindow
ChangeFrameEventLimit
ClickEnableFrameDebugger
DisableFrameDebugger
DrawCurrentEvent
DrawEventMesh
DrawEventsTree
DrawMeshPreview
DrawRenderTargetControls
DrawStates
DrawToolbar
EnableIfNeeded
FrameDebuggerWindow
GetGameObjectForEvent
GraphicsSupportsFrameDebugger
OnDidOpenScene
OnDisable
OnEnable
OnGUI
OnPlayModeStateChanged
RepaintAll
RepaintAllNeededThings
RepaintOnLimitChange
ShowFrameDebuggerWindow