internal void OnEnable()
{
base.autoRepaintOnSceneChange = true;
s_FrameDebuggers.Add(this);
EditorApplication.playmodeStateChanged = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.playmodeStateChanged, new EditorApplication.CallbackFunction(this.OnPlayModeStateChanged));
this.m_RepaintFrames = 4;
}