UnityEditor.FrameDebuggerWindow.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        internal void OnEnable()
        {
            base.autoRepaintOnSceneChange = true;
            s_FrameDebuggers.Add(this);
            EditorApplication.playmodeStateChanged = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.playmodeStateChanged, new EditorApplication.CallbackFunction(this.OnPlayModeStateChanged));
            this.m_RepaintFrames = 4;
        }