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UnityEditor
FrameDebuggerWindow
OnDidOpenScene
UnityEditor.FrameDebuggerWindow.OnDidOpenScene C# (CSharp) Method
FrameDebuggerWindow Class Documentation
显示文件
Open project: randomize/VimConfig
OnDidOpenScene()
private
method
private
OnDidOpenScene
( ) :
void
return
void
internal void OnDidOpenScene() { DisableFrameDebugger(); }
FrameDebuggerWindow
ChangeFrameEventLimit
ClickEnableFrameDebugger
DisableFrameDebugger
DrawCurrentEvent
DrawEventMesh
DrawEventsTree
DrawMeshPreview
DrawRenderTargetControls
DrawStates
DrawToolbar
EnableIfNeeded
FrameDebuggerWindow
GetGameObjectForEvent
GraphicsSupportsFrameDebugger
OnDidOpenScene
OnDisable
OnEnable
OnGUI
OnPlayModeStateChanged
RepaintAll
RepaintAllNeededThings
RepaintOnLimitChange
ShowFrameDebuggerWindow