Toggle navigation
Hot Examples
KO
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
검색
홈
UnityEditor
FrameDebuggerWindow
RepaintOnLimitChange
UnityEditor.FrameDebuggerWindow.RepaintOnLimitChange C# (CSharp) 메소드
FrameDebuggerWindow 1 문서
파일 보기
프로젝트 열기: randomize/VimConfig
RepaintOnLimitChange()
개인적인
메소드
private
RepaintOnLimitChange
( ) :
void
리턴
void
private void RepaintOnLimitChange() { this.m_RepaintFrames = 4; this.RepaintAllNeededThings(); }
FrameDebuggerWindow
ChangeFrameEventLimit
ClickEnableFrameDebugger
DisableFrameDebugger
DrawCurrentEvent
DrawEventMesh
DrawEventsTree
DrawMeshPreview
DrawRenderTargetControls
DrawStates
DrawToolbar
EnableIfNeeded
FrameDebuggerWindow
GetGameObjectForEvent
GraphicsSupportsFrameDebugger
OnDidOpenScene
OnDisable
OnEnable
OnGUI
OnPlayModeStateChanged
RepaintAll
RepaintAllNeededThings
RepaintOnLimitChange
ShowFrameDebuggerWindow