UnityEditor.ForceModuleUI.UpdateCullingSupportedString C# (CSharp) Method

UpdateCullingSupportedString() public method

public UpdateCullingSupportedString ( string &text ) : void
text string
return void
        public override void UpdateCullingSupportedString(ref string text)
        {
            this.Init();
            if ((!this.m_X.SupportsProcedural() || !this.m_Y.SupportsProcedural()) || !this.m_Z.SupportsProcedural())
            {
                text = text + "\n\tLifetime force curves use too many keys.";
            }
            if (this.m_RandomizePerFrame.boolValue)
            {
                text = text + "\n\tLifetime force curves use random per frame.";
            }
        }