UnityEditor.ForceModuleUI.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ParticleSystem s ) : void
s UnityEngine.ParticleSystem
return void
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            MinMaxCurveState state = this.m_X.state;
            base.GUITripleMinMaxCurve(GUIContent.none, s_Texts.x, this.m_X, s_Texts.y, this.m_Y, s_Texts.z, this.m_Z, this.m_RandomizePerFrame, new GUILayoutOption[0]);
            ModuleUI.GUIBoolAsPopup(s_Texts.space, this.m_InWorldSpace, s_Texts.spaces, new GUILayoutOption[0]);
            using (new EditorGUI.DisabledScope((state != MinMaxCurveState.k_TwoScalars) && (state != MinMaxCurveState.k_TwoCurves)))
            {
                ModuleUI.GUIToggle(s_Texts.randomizePerFrame, this.m_RandomizePerFrame, new GUILayoutOption[0]);
            }
        }