UnityEditor.ForceModuleUI.ForceModuleUI C# (CSharp) Method

ForceModuleUI() public method

public ForceModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public ForceModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "ForceModule", displayName)
        {
            base.m_ToolTip = "Controls the force of each particle during its lifetime.";
        }