private void WriteRaw(string path)
{
int heightmapWidth = base.terrainData.heightmapWidth;
int heightmapHeight = base.terrainData.heightmapHeight;
float[,] numArray = base.terrainData.GetHeights(0, 0, heightmapWidth, heightmapHeight);
byte[] array = new byte[(heightmapWidth * heightmapHeight) * this.m_Depth];
if (this.m_Depth == Depth.Bit16)
{
float num3 = 65536f;
for (int i = 0; i < heightmapHeight; i++)
{
for (int j = 0; j < heightmapWidth; j++)
{
int num6 = j + (i * heightmapWidth);
int num7 = !this.m_FlipVertically ? i : ((heightmapHeight - 1) - i);
ushort num9 = (ushort) Mathf.Clamp(Mathf.RoundToInt(numArray[num7, j] * num3), 0, 0xffff);
byte[] bytes = BitConverter.GetBytes(num9);
if ((this.m_ByteOrder == ByteOrder.Mac) == BitConverter.IsLittleEndian)
{
array[num6 * 2] = bytes[1];
array[(num6 * 2) + 1] = bytes[0];
}
else
{
array[num6 * 2] = bytes[0];
array[(num6 * 2) + 1] = bytes[1];
}
}
}
}
else
{
float num10 = 256f;
for (int k = 0; k < heightmapHeight; k++)
{
for (int m = 0; m < heightmapWidth; m++)
{
int index = m + (k * heightmapWidth);
int num14 = !this.m_FlipVertically ? k : ((heightmapHeight - 1) - k);
array[index] = (byte) Mathf.Clamp(Mathf.RoundToInt(numArray[num14, m] * num10), 0, 0xff);
}
}
}
FileStream stream = new FileStream(path, System.IO.FileMode.Create);
stream.Write(array, 0, array.Length);
stream.Close();
}