internal void OnWizardCreate()
{
if (base.m_Terrain == null)
{
base.isValid = false;
base.errorString = "Terrain does not exist";
}
string path = EditorUtility.SaveFilePanel("Save Raw Heightmap", string.Empty, "terrain", "raw");
if (path != string.Empty)
{
this.WriteRaw(path);
}
}