UnityEditor.ExportRawHeightmap.OnWizardCreate C# (CSharp) Method

OnWizardCreate() private method

private OnWizardCreate ( ) : void
return void
        internal void OnWizardCreate()
        {
            if (base.m_Terrain == null)
            {
                base.isValid = false;
                base.errorString = "Terrain does not exist";
            }
            string path = EditorUtility.SaveFilePanel("Save Raw Heightmap", string.Empty, "terrain", "raw");
            if (path != string.Empty)
            {
                this.WriteRaw(path);
            }
        }