UnityEditor.ExportRawHeightmap.InitializeDefaults C# (CSharp) Method

InitializeDefaults() private method

private InitializeDefaults ( Terrain terrain ) : void
terrain UnityEngine.Terrain
return void
        private void InitializeDefaults(Terrain terrain)
        {
            base.m_Terrain = terrain;
            object[] objArray1 = new object[] { "Width ", terrain.terrainData.heightmapWidth, " Height ", terrain.terrainData.heightmapHeight };
            base.helpString = string.Concat(objArray1);
            this.OnWizardUpdate();
        }

Usage Example

示例#1
0
        internal static void ExportHeightmapRaw()
        {
            ExportRawHeightmap wizard = TerrainWizard.DisplayTerrainWizard <ExportRawHeightmap>("Export Heightmap", "Export");

            wizard.InitializeDefaults(GetActiveTerrain());
        }
All Usage Examples Of UnityEditor.ExportRawHeightmap::InitializeDefaults