UnityEditor.DesktopPluginImporterExtension.IsUsableOnWindows C# (CSharp) Method

IsUsableOnWindows() private method

private IsUsableOnWindows ( UnityEditor.PluginImporter imp ) : bool
imp UnityEditor.PluginImporter
return bool
        private bool IsUsableOnWindows(PluginImporter imp)
        {
            return (!imp.isNativePlugin || (Path.GetExtension(imp.assetPath).ToLower() == ".dll"));
        }