UnityEditor.DesktopPluginImporterExtension.GetProperties C# (CSharp) Method

GetProperties() private method

private GetProperties ( ) : UnityEditor.Modules.DefaultPluginImporterExtension.Property[]
return UnityEditor.Modules.DefaultPluginImporterExtension.Property[]
        private DefaultPluginImporterExtension.Property[] GetProperties()
        {
            List<DefaultPluginImporterExtension.Property> list = new List<DefaultPluginImporterExtension.Property>();
            this.m_WindowsX86 = new DesktopSingleCPUProperty(EditorGUIUtility.TextContent("x86"), BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneWindows));
            this.m_WindowsX86_X64 = new DesktopSingleCPUProperty(EditorGUIUtility.TextContent("x86_x64"), BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneWindows64));
            this.m_LinuxX86 = new DesktopSingleCPUProperty(EditorGUIUtility.TextContent("x86"), BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneLinux), DesktopPluginCPUArchitecture.x86);
            this.m_LinuxX86_X64 = new DesktopSingleCPUProperty(EditorGUIUtility.TextContent("x86_x64"), BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneLinux64), DesktopPluginCPUArchitecture.x86_64);
            this.m_OSXX86 = new DesktopSingleCPUProperty(EditorGUIUtility.TextContent("x86"), BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneOSXIntel));
            this.m_OSXX86_X64 = new DesktopSingleCPUProperty(EditorGUIUtility.TextContent("x86_x64"), BuildPipeline.GetBuildTargetName(BuildTarget.StandaloneOSXIntel64));
            list.Add(this.m_WindowsX86);
            list.Add(this.m_WindowsX86_X64);
            list.Add(this.m_LinuxX86);
            list.Add(this.m_LinuxX86_X64);
            list.Add(this.m_OSXX86);
            list.Add(this.m_OSXX86_X64);
            return list.ToArray();
        }