UnityEditor.DesktopPluginImporterExtension.IsUsableOnWindows C# (CSharp) 메소드

IsUsableOnWindows() 개인적인 메소드

private IsUsableOnWindows ( UnityEditor.PluginImporter imp ) : bool
imp UnityEditor.PluginImporter
리턴 bool
        private bool IsUsableOnWindows(PluginImporter imp)
        {
            return (!imp.isNativePlugin || (Path.GetExtension(imp.assetPath).ToLower() == ".dll"));
        }